Ghosts 'n Goblins |
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Also known as: Makaimura (JP) This game has hidden developer credits. |
About Ghosts 'n Goblins The game that gave birth to this famously challenging series, Ghosts 'n Goblinsreleased in 1985. Players take charge of Arthur in his quest to save the princess, who has been kidnapped and taken away to the Demon Realm. Alongside Resurrection, Capcom also announced Capcom Arcade Stadium, a compilation that will offer access to the original arcade version of Ghouls 'n Ghosts and 31 other coin-op classics. The game is a collection of older quarter-muncher titles, including Bionic Commando, Strider, and the original Ghosts 'n Goblins arcade. Capcom Arcade Stadium will be free to download.
Ghosts ‘n Goblins is a classic game that packs a heavy punch (and lance). Experience the smash arcade hit from 1985 as you help Arthur defeat hordes of monsters in his attempt to rescue the. Capcom is keen to keep its classic properties in the limelight, as evidenced by regular compilations of popular titles like Street Fighter and Mega Man.Along with the announcement of Capcom Arcade Stadium, the company also revealed a resurrection of one of its oldest properties with a new entry in the long-running Ghosts ‘n Goblins series, which is known as Makaimura ('Demon World Village.
So Arthur was chilling with Princess Prin Prin in a graveyard when she suddenly gets nabbed by a giant red demon. Now Arthur has to go through six hellish stages - twice - and defeat Astaroth to get her back.
MORAL: Do not take your girlfriend to a graveyard for a date.
- 5Regional Differences
- 6Revisional Differences
Debug Switch
The first Japanese revision has a debug mode of sorts: flip Dip Switch 2A and Arthur will be invincible! This does not work on any other revision.
Unused Music
Play Ghosts'n Goblins Online
Track 39 is a short two-second tune that's used in the prototype after defeating a boss.
Unused Graphics
Ghosts'n Goblins Arcade
An alternate design for the Time indicator. This uses a unique graphic, while the final version just uses the standard font.
It's a cursor. The only place this could be used is the name entry screen.
Unused interrobang and double exclamation point graphics. There's only one point where the latter would be needed, but the game uses two single exclamation points instead.
Programmer Message
A hidden message is on the audio CPU, starting at 0x003E. Its formatting has been changed for better readability, as the original message has no line breaks.
Regional Differences
To do: There's more. |
Title Screen
JapanOther |
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The game is known as Makaimura (魔界村,'Demon World Village') in Japan.
Cross
JapanOther |
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The Cross weapon from the Japanese version was changed to a Shield. This is a purely cosmetic change; both weapons have the same properties.
Stage 6
JapanOther |
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The last section before the two Satan bosses was changed to make the climb up a bit easier. In the Japanese revisions, there are three sitting Red Arremers and one Arremer (in the bottom-right corner) that's invisible until the player gets close enough.
Every other version has one less Red Arremer, their positions have changed, and they all pop out if the player is close. Every cranny with one ogre originally had two in the Japanese game.
Revisional Differences
There are seven recognized revisions: three Japanese, three 'World', and one US. The order appears to be (using the MAME romset names) Japan A, Japan C, World 2, U.S.A., World 1, Japan G, World 3.
Japan A | Japan C | Japan G | US | World 1 | World 2 | World 3 | |
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Debug Switch | Yes | No | No | No | No | No | No |
ROM / RAM Check | No | Yes | Yes | Yes | Yes | Yes | Yes |
Sound Test Bugs | Yes | No | No | No | No | No | No |
Boss Scroll Bug | Yes | Yes | No | Yes | No | Yes | No |
Alarm Bug | No | No | No | No | Yes | Yes | Yes |
# of Stage 6 Unicorns | 1 | 2 | 1 | 2 | 2 | 1 | 2 |
Ladder Skeleton | Far | Far | Far | Near | Near | Far | Near |
Stage 6 Boss HP | 4 | 4 | 4 | 8 | 8 | 4 | 8 |
Debug Switch
As noted above, the invincibility dip switch only functions in the first Japanese revision.
ROM / RAM Check
In all versions except the first Japanese revision, the integrity of the ROM and RAM are checked before displaying the title screen.
Sound Test
Play Ghosts'n Goblins Online
Track 39 is a short two-second tune that's used in the prototype after defeating a boss.
Unused Graphics
Ghosts'n Goblins Arcade
An alternate design for the Time indicator. This uses a unique graphic, while the final version just uses the standard font.
It's a cursor. The only place this could be used is the name entry screen.
Unused interrobang and double exclamation point graphics. There's only one point where the latter would be needed, but the game uses two single exclamation points instead.
Programmer Message
A hidden message is on the audio CPU, starting at 0x003E. Its formatting has been changed for better readability, as the original message has no line breaks.
Regional Differences
To do: There's more. |
Title Screen
JapanOther |
---|
The game is known as Makaimura (魔界村,'Demon World Village') in Japan.
Cross
JapanOther |
---|
The Cross weapon from the Japanese version was changed to a Shield. This is a purely cosmetic change; both weapons have the same properties.
Stage 6
JapanOther |
---|
The last section before the two Satan bosses was changed to make the climb up a bit easier. In the Japanese revisions, there are three sitting Red Arremers and one Arremer (in the bottom-right corner) that's invisible until the player gets close enough.
Every other version has one less Red Arremer, their positions have changed, and they all pop out if the player is close. Every cranny with one ogre originally had two in the Japanese game.
Revisional Differences
There are seven recognized revisions: three Japanese, three 'World', and one US. The order appears to be (using the MAME romset names) Japan A, Japan C, World 2, U.S.A., World 1, Japan G, World 3.
Japan A | Japan C | Japan G | US | World 1 | World 2 | World 3 | |
---|---|---|---|---|---|---|---|
Debug Switch | Yes | No | No | No | No | No | No |
ROM / RAM Check | No | Yes | Yes | Yes | Yes | Yes | Yes |
Sound Test Bugs | Yes | No | No | No | No | No | No |
Boss Scroll Bug | Yes | Yes | No | Yes | No | Yes | No |
Alarm Bug | No | No | No | No | Yes | Yes | Yes |
# of Stage 6 Unicorns | 1 | 2 | 1 | 2 | 2 | 1 | 2 |
Ladder Skeleton | Far | Far | Far | Near | Near | Far | Near |
Stage 6 Boss HP | 4 | 4 | 4 | 8 | 8 | 4 | 8 |
Debug Switch
As noted above, the invincibility dip switch only functions in the first Japanese revision.
ROM / RAM Check
In all versions except the first Japanese revision, the integrity of the ROM and RAM are checked before displaying the title screen.
Sound Test
Foxit reader by janiall softwares. The first Japanese revision has two errors in the Sound Test. First, a track can only be played once per button press (in other revisions, they can be played multiple times without switching). Second, music will never stop playing once it's started, diminishing the usefulness of the Sound Test. In other revisions, the music stops if a sound effect is played.
Boss Scroll Bug
In some versions, scrolling a boss off-screen will destroy the boss object and the game will act as if the boss was killed. This is easiest to do in Stages 4 and 5.
Alarm Bug
In all three of the World board sets, there's a bug with the 'low time' alarm: Once the alarm starts, it can never stop, even if the player enters a new part of the level and the timer resets.
Stage 6 Unicorns
OneTwo |
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Some revisions add an extra Unicorn at the start of Stage 6, which makes it harder to get past them without taking a hit.
Ladder Skeleton
FarNear |
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Present in all international revisions except World 2, the last skeleton of Stage 6 is either right next to the ladder or a block away from it. If the skeleton is near the ladder, the player will have to climb up to wake it up, then climb back down to avoid taking a hit.
Stage 6 Boss HP
The two Satan bosses have different HP values between revisions. In the Japanese revisions and World 2, they have 4 HP each; in the other revisions, they both have 8 HP.
The Ghosts'n Goblins series | |
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Arcade | Ghosts'n Goblins (Prototype) • Ghouls'n Ghosts |
NES | Ghosts'n Goblins |
Amiga | Ghosts'n Goblins |
Game Boy (Color) | Makaimura Gaiden: The Demon Darkness • Ghosts'n Goblins |
Sega Master System | Ghouls'n Ghosts |
ZX Spectrum | Ghouls'n Ghosts |
Genesis | Ghouls'n Ghosts |
SNES | Super Ghouls'n Ghosts (Prototype) • Demon's Crest |
SuperGrafx | Daimakaimura |
WonderSwan | Makaimura for WonderSwan |
Plug & Play | Street Fighter II: Special Champion Edition, Ghouls'n Ghosts |
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Ghosts'n Goblins | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Series | Ghosts 'n Goblins |
Platform(s) | Virtual Console, Arcade |
Release date(s) | Arcade JP/NA September 19, 1985 Virtual Console JP November 16, 2010 EU January 7, 2011 NA January 10, 2011 |
Genre(s) | Platform |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | E54E08, E54P08, E54J08 |
See also.. | NES Version |
In Ghosts'n Goblins the beautiful princess is kidnapped. Her lover, the Knight in shining armor, armed with five different weapons to fight the enemy, sets out to rescue the beautiful princess. The Knight, aided by your skill, must pass through seven different guarded gates, fighting and destroying demons, dragons, giants and zombies. There are hidden characters, too! Some friends, some foes. Ghosts 'N Goblins is exciting.. challenging you and the Knight to rescue the princess, amid great danger, escaping Hades, land of the enemies!
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Ghosts'n Goblins since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |