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Ghosts N Goblins Arcade Version

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Ghosts 'n Goblins

Also known as: Makaimura (JP)
Developer: Capcom
Publisher: Capcom
Platform: Arcade (Ghosts 'n Goblins/Diamond Run hardware)
Released in JP: September 19, 1985
Released in US: 1985
Released in EU: 1985

This game has hidden developer credits.
This game has unused graphics.
This game has unused music.
This game has debugging material.
This game has regional differences.
This game has revisional differences.

This game has a prototype article

About Ghosts 'n Goblins The game that gave birth to this famously challenging series, Ghosts 'n Goblinsreleased in 1985. Players take charge of Arthur in his quest to save the princess, who has been kidnapped and taken away to the Demon Realm. Alongside Resurrection, Capcom also announced Capcom Arcade Stadium, a compilation that will offer access to the original arcade version of Ghouls 'n Ghosts and 31 other coin-op classics. The game is a collection of older quarter-muncher titles, including Bionic Commando, Strider, and the original Ghosts 'n Goblins arcade. Capcom Arcade Stadium will be free to download.

Ghosts ‘n Goblins is a classic game that packs a heavy punch (and lance). Experience the smash arcade hit from 1985 as you help Arthur defeat hordes of monsters in his attempt to rescue the. Capcom is keen to keep its classic properties in the limelight, as evidenced by regular compilations of popular titles like Street Fighter and Mega Man.Along with the announcement of Capcom Arcade Stadium, the company also revealed a resurrection of one of its oldest properties with a new entry in the long-running Ghosts ‘n Goblins series, which is known as Makaimura ('Demon World Village.

So Arthur was chilling with Princess Prin Prin in a graveyard when she suddenly gets nabbed by a giant red demon. Now Arthur has to go through six hellish stages - twice - and defeat Astaroth to get her back.

MORAL: Do not take your girlfriend to a graveyard for a date.

  • 5Regional Differences
  • 6Revisional Differences

Debug Switch

The first Japanese revision has a debug mode of sorts: flip Dip Switch 2A and Arthur will be invincible! This does not work on any other revision.


(Source: MAME gng.c driver)

Unused Music

Game

Play Ghosts'n Goblins Online

Track 39 is a short two-second tune that's used in the prototype after defeating a boss.

(Source: Original TCRF research)

Unused Graphics

Ghosts'n Goblins Arcade

An alternate design for the Time indicator. This uses a unique graphic, while the final version just uses the standard font.

It's a cursor. The only place this could be used is the name entry screen.

Unused interrobang and double exclamation point graphics. There's only one point where the latter would be needed, but the game uses two single exclamation points instead.

Programmer Message

A hidden message is on the audio CPU, starting at 0x003E. Its formatting has been changed for better readability, as the original message has no line breaks.

(Source: Original TCRF research)

Regional Differences

To do:
There's more.

Title Screen

Japan
Other

The game is known as Makaimura (魔界村,'Demon World Village') in Japan.

Cross

Japan
Other

The Cross weapon from the Japanese version was changed to a Shield. This is a purely cosmetic change; both weapons have the same properties.

Stage 6

Japan
Other

The last section before the two Satan bosses was changed to make the climb up a bit easier. In the Japanese revisions, there are three sitting Red Arremers and one Arremer (in the bottom-right corner) that's invisible until the player gets close enough.

Every other version has one less Red Arremer, their positions have changed, and they all pop out if the player is close. Every cranny with one ogre originally had two in the Japanese game.

Revisional Differences

There are seven recognized revisions: three Japanese, three 'World', and one US. The order appears to be (using the MAME romset names) Japan A, Japan C, World 2, U.S.A., World 1, Japan G, World 3.

Japan AJapan CJapan GUSWorld 1World 2World 3
Debug SwitchYesNoNoNoNoNoNo
ROM / RAM
Check
NoYesYesYesYesYesYes
Sound Test
Bugs
YesNoNoNoNoNoNo
Boss Scroll
Bug
YesYesNoYesNoYesNo
Alarm BugNoNoNoNoYesYesYes
# of Stage 6
Unicorns
1212212
Ladder
Skeleton
FarFarFarNearNearFarNear
Stage 6
Boss HP
4448848

Debug Switch

As noted above, the invincibility dip switch only functions in the first Japanese revision.

ROM / RAM Check

In all versions except the first Japanese revision, the integrity of the ROM and RAM are checked before displaying the title screen.

Sound Test

Ghosts N Goblins Arcade Version

Play Ghosts'n Goblins Online

Track 39 is a short two-second tune that's used in the prototype after defeating a boss.

(Source: Original TCRF research)

Unused Graphics

Ghosts'n Goblins Arcade

An alternate design for the Time indicator. This uses a unique graphic, while the final version just uses the standard font.

It's a cursor. The only place this could be used is the name entry screen.

Unused interrobang and double exclamation point graphics. There's only one point where the latter would be needed, but the game uses two single exclamation points instead.

Programmer Message

A hidden message is on the audio CPU, starting at 0x003E. Its formatting has been changed for better readability, as the original message has no line breaks.

(Source: Original TCRF research)

Regional Differences

To do:
There's more.

Title Screen

Japan
Other

The game is known as Makaimura (魔界村,'Demon World Village') in Japan.

Cross

Japan
Other

The Cross weapon from the Japanese version was changed to a Shield. This is a purely cosmetic change; both weapons have the same properties.

Stage 6

Japan
Other

The last section before the two Satan bosses was changed to make the climb up a bit easier. In the Japanese revisions, there are three sitting Red Arremers and one Arremer (in the bottom-right corner) that's invisible until the player gets close enough.

Every other version has one less Red Arremer, their positions have changed, and they all pop out if the player is close. Every cranny with one ogre originally had two in the Japanese game.

Revisional Differences

There are seven recognized revisions: three Japanese, three 'World', and one US. The order appears to be (using the MAME romset names) Japan A, Japan C, World 2, U.S.A., World 1, Japan G, World 3.

Japan AJapan CJapan GUSWorld 1World 2World 3
Debug SwitchYesNoNoNoNoNoNo
ROM / RAM
Check
NoYesYesYesYesYesYes
Sound Test
Bugs
YesNoNoNoNoNoNo
Boss Scroll
Bug
YesYesNoYesNoYesNo
Alarm BugNoNoNoNoYesYesYes
# of Stage 6
Unicorns
1212212
Ladder
Skeleton
FarFarFarNearNearFarNear
Stage 6
Boss HP
4448848

Debug Switch

As noted above, the invincibility dip switch only functions in the first Japanese revision.

ROM / RAM Check

In all versions except the first Japanese revision, the integrity of the ROM and RAM are checked before displaying the title screen.

Sound Test

Foxit reader by janiall softwares. The first Japanese revision has two errors in the Sound Test. First, a track can only be played once per button press (in other revisions, they can be played multiple times without switching). Second, music will never stop playing once it's started, diminishing the usefulness of the Sound Test. In other revisions, the music stops if a sound effect is played.

Boss Scroll Bug

In some versions, scrolling a boss off-screen will destroy the boss object and the game will act as if the boss was killed. This is easiest to do in Stages 4 and 5.

Alarm Bug

In all three of the World board sets, there's a bug with the 'low time' alarm: Once the alarm starts, it can never stop, even if the player enters a new part of the level and the timer resets.

Stage 6 Unicorns

One
Two

Some revisions add an extra Unicorn at the start of Stage 6, which makes it harder to get past them without taking a hit.

Ladder Skeleton

Far
Near

Present in all international revisions except World 2, the last skeleton of Stage 6 is either right next to the ladder or a block away from it. If the skeleton is near the ladder, the player will have to climb up to wake it up, then climb back down to avoid taking a hit.

Stage 6 Boss HP

The two Satan bosses have different HP values between revisions. In the Japanese revisions and World 2, they have 4 HP each; in the other revisions, they both have 8 HP.


(Source: Insert Coyne, TCRF Original Research)
The Ghosts'n Goblins series
ArcadeGhosts'n Goblins (Prototype) • Ghouls'n Ghosts
NESGhosts'n Goblins
AmigaGhosts'n Goblins
Game Boy (Color)Makaimura Gaiden: The Demon Darkness • Ghosts'n Goblins
Sega Master SystemGhouls'n Ghosts
ZX SpectrumGhouls'n Ghosts
GenesisGhouls'n Ghosts
SNESSuper Ghouls'n Ghosts (Prototype) • Demon's Crest
SuperGrafxDaimakaimura
WonderSwanMakaimura for WonderSwan
Plug & PlayStreet Fighter II: Special Champion Edition, Ghouls'n Ghosts
Retrieved from 'https://tcrf.net/index.php?title=Ghosts%27n_Goblins_(Arcade)&oldid=805930'
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Ghosts'n Goblins

Developer(s)Capcom
Publisher(s)Capcom
SeriesGhosts 'n Goblins
Platform(s)Virtual Console, Arcade
Release date(s)Arcade
JP/NA September 19, 1985
Virtual Console
JP November 16, 2010
EU January 7, 2011
NA January 10, 2011
Genre(s)Platform
Mode(s)Single-player
Input methodsWii Remote
Compatibility4
Playable
GameIDsE54E08, E54P08, E54J08
See also..

NES Version
Dolphin Forum thread
Open Issues
Search Google
Wikipedia page

In Ghosts'n Goblins the beautiful princess is kidnapped. Her lover, the Knight in shining armor, armed with five different weapons to fight the enemy, sets out to rescue the beautiful princess. The Knight, aided by your skill, must pass through seven different guarded gates, fighting and destroying demons, dragons, giants and zombies. There are hidden characters, too! Some friends, some foes. Ghosts 'N Goblins is exciting.. challenging you and the Knight to rescue the princess, amid great danger, escaping Hades, land of the enemies!

Problems

There are no reported problems with this title.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Ghosts'n Goblins since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13493(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester

Gameplay Videos


Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Ghosts%27n_Goblins_(Arcade)&oldid=174097'




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